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Post by Shani on Jul 19, 2013 22:15:41 GMT -5
This is an index of all the cities, counties, territories, and regions of the world. The Temperate Regions:[/url] ShadowdellThe Black Mountain[/ul] The Northern Steppes and Tundra:[/url][/ul] The Deserts:[/url][/ul] The Mediterranean and Subtropics:[/url][/ul]
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Post by Shani on Jul 20, 2013 14:17:48 GMT -5
Shorvelia Climate/Terrain: Steppes, mountains in the north, Sub-Arctic climate Description:Dome shapes are common in buildings in Shorvelia, few buildings reach above fifteen stories. A laid-back society with a love for their area of the world. Population:Shorvelians and other races that bring warm clothing. Most races are allowed to co-habitate with Shorvelians without any big issue. That isn't to say that there is no issue at all, but definitely no government intervention towards immigration. Government:Shorvelia is ruled by an electorate voted for by anyone owning a share in any piece of land in Shorvelia. Votes are equal and not dependent on the amount of land owned. Economy:Exports: Whale meat and blubber, coal, salt, apples, fur pelts, and raw metals. Imports: Wheat and grain, other meats, heating oil, and refined metals.
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Post by Shani on Jul 20, 2013 14:41:00 GMT -5
The Black Mountain Ages ago, a man ruled over most of the land, who called himself the Dark Lord. Some say that he was a mighty warlord, others - that he was a powerful sorcerer, yet others - that he ruled via insane amount of money and charisma. Whichever is the case, the Dark Lord was so powerful, that he had his castle carved out of a whole mountain. He hired, or summoned, or kidnapped, or acquired as pets, a score of people and creatures to serve as his army, and part-time butlers, maids, gardeners and cooks. Some of them were unusual, some of them were quite common, but every single one was strong and terrifying in battle. Time passed, and the Dark Lord's castle filled with riches and powerful artifacts. And then, one day, he disappeared. Some say that he went overseas to conquer the Golden King, but was slain in battle. Others - that he did win, but got lost in the Golden King's immense treasury. Yet others say that the Dark Lord simply choked on a pretzel when the ship was rocking too hard. Whichever is the case, he wasn't there to rule, and his kingdom fell apart. Some of the people living in his castle grabbed what they could and went home. Others killed each other, fighting over the richest loot. But there were some who remained, guarding the treasures, infinitely loyal to their master... And some who were just fine living in the castle. It still stands, the castle as large as the mountain. The surrounding parks grew into forests, the moat turned into a swamp, families of former butlers turned into clans, kitchens turned into... Well, you'd better not open any fridges in that castle. Only the dragons roosting in the towers, and the golems in the halls remember how the Dark Lord really looked like. They sigh occasionally, remembering the glorious battles they shared, and shake their heads - cleaning up will be such a headache if/when he returns. The black spires were a stark contrast to the gray peaks of the neighboring mountains, teasing with treasures hidden within. Many adventurers ventured inside, many mages went looking for legendary artifacts - but the inhabitants of the Black Mountain were the strongest of the strongest, and their descendants. No one returned from the castle.... As of yet. Climate/Terrain: Temperate, mountain Description:From afar: A castle of black stone, as tall as a mountain. It's been partly overgrown with vegetation over the years, and began to crumble here and there, but it's still going to stand for hundreds of years. From close up: HUMONGOUS Population:Higher levels: dragons, wyverns and manticores. Halls and rooms: golems, skeletons, a few tribes of humans. Dungeons: goblins, dwarves, orcs, etc. In general, all sorts of monsters. If it's nasty and there are legends about how strong they were ages ago, it's a good bet they're inside. Government: Assorted tribes, but mostly anarchy. Economy: N/A
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Post by Shani on Jul 21, 2013 11:43:47 GMT -5
Le'arsi Climate/Terrain: Arid desert climate, with frequent wind/dust storms in the spring months. Description:The city is filled with ancient temples and minarets. The ruins offer fragmented evidence of its past. During its golden age, Le'arsi thrived as a regional centre for commerce, trade, and religion. Population:Shasu'e natives (Etile'arsi), and other races who favor the desert heat. Most races are very welcome to stay. Government:Being a tribal society, they are ruled by a chieftan elder - supposedly a descendant of the hero Eshom. Economy:Exports from Le'arsi would commonly include stone and pottery, linen, gold, ox hides, ropes, and dried fish. Imported goods are mostly raw materials and products sought as luxury items.
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Post by Shani on Jul 22, 2013 9:34:20 GMT -5
Faymoor Climate/Terrain: Mediterranean climate, with mild, humid winters and warm, dry summers. The sea is about 15 miles to the west, and the city is situated on hills. Description:A bustling city that's populated with high-rise buildings and landscape gardens. Faymoor is brimming with a harmonious blend of culture, cuisine, arts and architecture. Population:The majority of the population is human, but the rate of immigration is high for races of all kinds. Unfortunately, some are treated better than others. Government: An elective monorchy, with a king and an assembly that passes all legislation. The assemby operates on the basis of direct democracy, and ordinary citizens cast all ballots. Economy:Faymoor's economy is focused on trade. Olive oil, wine, glassware, wool, purple fabric, metal weapons and tools are Faymoor's main exports. Imported goods are mostly grain, silk, cotton, and pearls.
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Post by Shani on Nov 10, 2013 22:03:27 GMT -5
Quirin Climate/Terrain: Temperate, forest. Description:Quirin is located in the Greatwood forests, with evergreen trees in the northern parts of it. All of the trees in these forests, which span 260,000 square miles, are gigantic, lending to their name. Most believe that their size is due to the spirits who inhabit the area. Quiriniens believe that it's thanks to the fertility of the land. Quirin itself contains at its heart the capital, Yvoire, with its fine architecture, libraries, and universities. The cities, towns, and villages grow more plain towards the outskirts, with some families even living in single houses in the midst of the woods, due to the Quiriniens' solitary nature. Population:Quiriniens. Immigrants are very rare, in part because of the country's war-ridden history and anti-religious views. Government: Scientocracy (Philosocracy?) Economy:Exports: Wood - LOTS of wood, machinery and transportation equipment, forest produce, wine. Imports: Metals, glass, spices, dyes, silks.
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Post by Shani on Nov 13, 2013 12:41:01 GMT -5
Shadowdell Climate/Terrain: Temperate Description:Shadowdell is a quaint town. It is surrounded by shadowy forest with lots of fog, and has a cave near by. Population:Mostly human population. They fear demons and evil spirits. Government:The townspeople run their own affairs via the town council. Economy:They export wool, fur and cloths, mainly. They import manufactured luxury goods, like mirrors, spectacles and sugar-candy.
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